SA Lotto, a combined project by tech blogger Marc Forrest and Cape Town-based developer Juliaan Evenwel, was approved by Apple’s app store last week.
Here’s a rundown of what you can do with the SA Lotto iPhone app:
- Get results for the Lotto, Lotto Plus and Powerball draws (result are updated 30 minutes after the live draw has taken place)
- See how much you have won based on your number selections
- Enter any set of numbers and see what you would have won had you played them
- Use the intelligent quick pick number generator to generate numbers for a draw
Visit the SA Lotto website, or download the SA Lotto app to your iPhone.

Here’s a preview of Opera Mini on the iPhone, including a feature overview and a real world speed test. Apple seems likely to reject the Opera app, because they have previously blocked submissions that duplicate the capabilities of the iPhone’s built-in apps (in this case Safari). However, the Opera team said they are confident their new browser will be approved for the iPhone. We are not so sure.
One thing that’s sure though is the Opera Mini browser is lighting fast.
How I here you cry? Well, the Opera browser loads web pages rapidly by using a technology called server-side rendering, which compresses most aspects of a Web site on a server, sometimes reducing the load time of 90 percent of a Web page, before sending the data along to a phone’s browser. Check out the video after the jump -
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If you thought that the app store helps rake in millions for a developer, it is probably your misconception and not all (actually not sure if any) developers sitting out there are driving Ferraris because their application was a popular arrival at the app store.
As per a recent AdMob survey (with 1,117 relevant respondents) users purchasing applications at the App Store spent on average $9 per five downloads.
Apparently there’s $200 million worth of applications sold in Apple’s iPhone store every month, which makes for some $2.4 billion a year. But people love freebies and believe it or not the main thing that convinces them to spend money is actually playing with the free one at first.
The iPhone and the Android users download ten new applications a month and the iPod touch users get 18 new apps downloaded a month on average. Combining the stats for both iPhone and Android, almost half the number of people downloads the freebies. The fact of the matter is that ‘cheap is here to stay’ and a free version is how you can entice a user to download your application.
So how many of you have made money with apps … and can you tell us how much?
[via ArsTechnica]